Experimental-group students reported positive perceptions of AR, with highest scores for enjoyment (M = 4.44) and ease of use (M = 4.29)¶
Claim · All claims
Evidence · 1 study · causalr1·q2
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? On a 16-item TAM-based Likert questionnaire, students rated ease of use (M = 4.29), perceived enjoyment (M = 4.44) and intent of use (M = 3.67) above the scale midpoint; perceived usefulness was lower (M = 3.33), and the item about getting better grades scored lowest (M = 2.69). → Purificacion Toledo-Morales & Jose Manuel Sanchez-Garcia 2018
Evidence¶
Purificacion Toledo-Morales & Jose Manuel Sanchez-Garcia 2018¶
Purificacion Toledo-Morales & Jose Manuel Sanchez-Garcia. (2018). Use of Augmented Reality in Social Sciences as Educational Resource. Turkish Online Journal of Distance Education-TOJDE, 19(3), Article 4. https://eric.ed.gov/?id=EJ1183349
q2 · i? · causal · r1
Likert-type questionnaire (16 items, five TAM dimensions: utility, ease of use, enjoyment, attitude, intent of use) administered to the 25 experimental-group students; Cronbach's alpha was 0.858. Enjoyment reached M = 4.44 with "Using AR in class is fun" at M = 4.78; the grades item scored M = 2.69. No effect sizes are printed.
"With regard to the dimension ease of use of AR, as can see in the Figure 7, was very high the average obtained in the level of perception of them students, with value of 4.28"
Discussion¶
Related Claims¶
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