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Digital Technologies project framework: semester-spanning agile Scrum projects as an integral third of a robotics-relevant CS curriculum

Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 design), q1 · 0 of 1 report an effect size · 1 claim rests on one study

Description

The article proposes a project-based learning framework in which students work in small teams on industry-relevant problems across multiple semesters. The bachelor's program comprises 180 ECTS points, of which 60 are project-based courses worth ten ECTS each, organized with the Scrum framework. The authors state that "the project team is not driven by consecutive tasks to develop a product but by the development of a minimum viable product (MVP)" defined by user stories. Projects are consecutive: early semesters teach project skills, later ones mix cohorts for interdisciplinary work.

Design Implications

Context

Requirements

  • A multi-semester study program structure so that application modules and skill refinement can span several projects rather than a single course
  • Scientific staff acting as Product Owner and a senior student acting as Scrum Master for each team

Constraints

  • The framework is described for the undergraduate program of one applied computer science degree (Digital Technologies); the authors note transferability to other domains is future research

Target Learners

  • undergraduate bachelor's students in applied computer science (Digital Technologies)

Learning Goals

  • practical robotics and software engineering skills alongside theoretical knowledge
  • agile self-managed teamwork on industry-relevant problems

Claims

Examples

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Key Sources

  • Tobias Geger, Dominique Briechle and Andreas Rausch. (2026). Bots and Blocks: Presenting a project-based approach for robotics education. https://arxiv.org/abs/2603.14529
Page metadata
Field Value
type design
id digital-technologies-agile-project-framework
title Digital Technologies project framework: semester-spanning agile Scrum projects as an integral third of a robotics-relevant CS curriculum
description The article proposes a project-based learning framework in which students work in small teams on industry-relevant problems across multiple semesters.
status review
generated by process:settle-candidates on 2026-10-10
trust unverified — no one has confirmed this page's content
sources 1 — tobias-geger-2026

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