Digital Technologies project framework: semester-spanning agile Scrum projects as an integral third of a robotics-relevant CS curriculum¶
Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 design),q1· 0 of 1 report an effect size · 1 claim rests on one study
Description¶
The article proposes a project-based learning framework in which students work in small teams on industry-relevant problems across multiple semesters. The bachelor's program comprises 180 ECTS points, of which 60 are project-based courses worth ten ECTS each, organized with the Scrum framework. The authors state that "the project team is not driven by consecutive tasks to develop a product but by the development of a minimum viable product (MVP)" defined by user stories. Projects are consecutive: early semesters teach project skills, later ones mix cohorts for interdisciplinary work.
Design Implications¶
Context¶
Requirements¶
- A multi-semester study program structure so that application modules and skill refinement can span several projects rather than a single course
- Scientific staff acting as Product Owner and a senior student acting as Scrum Master for each team
Constraints¶
- The framework is described for the undergraduate program of one applied computer science degree (Digital Technologies); the authors note transferability to other domains is future research
Target Learners¶
- undergraduate bachelor's students in applied computer science (Digital Technologies)
Learning Goals¶
- practical robotics and software engineering skills alongside theoretical knowledge
- agile self-managed teamwork on industry-relevant problems
Claims¶
Related Designs¶
- Three design tensions from expert feedback: authenticity versus cognitive load, integration versus visible progress, and team construction versus individual accountability
- Project-based robotics + AI curriculum structured by P3 Task Taxonomy with backward design
- Scrum methodology as an educational scaffold: a project-management framework with ceremonies, roles and artefacts that structures planning, monitoring and reflection in complex context-based learning environments
- AI-driven talent cultivation reform framework with five interconnected components
- ROS-based disassembly station with two robots and conveyor belts as the project hardware platform
Examples¶
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Key Sources¶
- Tobias Geger, Dominique Briechle and Andreas Rausch. (2026). Bots and Blocks: Presenting a project-based approach for robotics education. https://arxiv.org/abs/2603.14529
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
digital-technologies-agile-project-framework |
title |
Digital Technologies project framework: semester-spanning agile Scrum projects as an integral third of a robotics-relevant CS curriculum |
description |
The article proposes a project-based learning framework in which students work in small teams on industry-relevant problems across multiple semesters. |
status |
review |
generated |
by process:settle-candidates on 2026-10-10 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — tobias-geger-2026 |
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