Before-the-problem complete worked examples for a game-based puzzle task¶
Design · All designs
Evidence · 4 claims (3 for, 1 mixed) · 1 study (1 causal),q3· 0 of 1 report an effect size · 4 claims rest on one study
Description¶
A worked example intervention inserted between two rounds of a commercial computer puzzle game. The article argues "The design or structure of work ed examples plays an important role in their effectiveness" and lists six design dimensions; its own examples were "being given before the problem", "being complete", "not including fading procedure", "using integrated text and diagrams", "using visual-visual instruction", and "using steps". Players studied them after a first game session and before a second.
Design Implications¶
Context¶
Requirements¶
- Worked examples positioned on six dimensions the article names: before vs. after, complete vs. incomplete, backward vs. forward fading, text vs. diagrams, visual vs. verbal, and steps vs. subgoals
- A game-based problem-solving task (SafeCracker) played before and after studying the examples
Constraints¶
- The authors report the resulting improvement was small compared to expert performance
- This design omitted fading, verbal instruction and subgoals, which the authors propose adding in future study
Target Learners¶
- Adults: undergraduate or graduate students playing a computer puzzle game (SafeCracker)
Target Goals¶
- Content understanding and problem-solving strategies (retention and transfer) in a game-based puzzle task
Claims¶
- Worked Examples Improve Knowledge Map Content Understanding In A Puzzle Game [+M]
- Worked Examples Improve Problem Solving Strategy Retention In A Puzzle Game [+M]
- Worked Examples Improve Problem Solving Strategy Transfer In A Puzzle Game [+M]
- Worked Example Gains In A Puzzle Game Remain Small Relative To Expert Knowledge Maps [~M]
Related Patterns¶
Examples¶
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Key Sources¶
- Shen, C.-Y., & O’Neil, H. (2006). The Effectiveness of Worked Examples in a Game-Based Learning Environment. Paper presented at the annual meeting of the American Educational Research Association (AERA), San Francisco, CA. https://eric.ed.gov/?id=ED491961
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
worked-examples-for-game-based-puzzle-problem-solving |
title |
Before-the-problem complete worked examples for a game-based puzzle task |
description |
A worked example intervention inserted between two rounds of a commercial computer puzzle game. |
status |
review |
generated |
by claude/unspecified on 2026-09-24 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — shen-2006 |
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