Digital Learning¶
Element · All elements
Evidence · 10 claims (5 for, 4 mixed, 1 against) · 10 studies (3 causal, 2 qualitative, 1 quant-synthesis, 1 review, 1 associational, 1 design, 1 theoretical),q1–q3· 1 of 10 report an effect size · 9 claims rest on one study
Description¶
Digital learning is the element in which instruction, resources, or interaction are mediated through digital tools, platforms, or networks. It is useful when learners need flexible access, interactive media, or non-linear exploration.
Design Implications¶
Context¶
Requirements¶
- Accessible digital platform or medium
- A clear instructional purpose for the technology
Constraints¶
- Technology can add distraction or access inequity if poorly designed
Target Learning Goals¶
- Support flexible access, interactive learning, and networked exploration.
Affordances¶
Claims¶
- The change in tools caused the most disruption in e-teachers' activity system, replacing body language and visual cues with text and voice mediation [+W]
- Advanced technology's hyperinteractivity can intensify social inequality in education [-W]
- Teachers valued interactive discussion-based training but identified unfamiliarity with online resources as a challenge when transitioning to distance learning. [~W]
- Computer-mediated (videoconferencing) collaboration leads learners to use a wider range of knowledge resources than face-to-face collaboration [~W]
- Skill-mastery predictions of biology exam performance were sustained in a redesigned video-based multimedia training prioritizing learning efficiency [~W]
- Digital network mapping tools support students in critically selecting and reviewing online data on socio-scientific controversies [+W]
- Graduate students can effectively develop interactive educational online software modules as a curriculum component of an advanced science course [+W]
- The Hero Elementary playlist intervention showed no statistically significant effect on K-2 students' science knowledge (effect size 0.10, p ~ 0.38) [~W]
- Educational technology interventions show positive effects on constrained literacy skills in elementary school [+W]
- Educational technology interventions show positive effects on unconstrained literacy skills in elementary school [+W]
Related Elements¶
- Hypertext Navigation
- Multimedia Learning
- Self-Paced Learning
- Turkish K–8 e-learning platform with four module components (lessons, practices, exams, games)
Patterns That Use This Element¶
Examples¶
- Interactive modules, linked resources, adaptive practice systems, and online collaborative spaces.
Key Sources¶
- Means, B., Toyama, Y., Murphy, R., Bakia, M., & Jones, K. (2010). Evaluation of evidence-based practices in online learning. U.S. Department of Education.
Page metadata
| Field | Value |
|---|---|
type |
element |
id |
digital-learning |
title |
Digital Learning |
description |
Digital learning is the element in which instruction, resources, or interaction are mediated through digital tools, platforms, or networks. |
status |
review |
canonical |
True |
generated |
by codex/unspecified on 2026-04-08 |
trust |
unverified — no one has confirmed this page's content |
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