Skip to content

ENGAGE

Product or Programme · All products and programmes
Evidence · 2 claims (2 for) · 2 studies (1 review, 1 design), q2–q3 · 0 of 2 report an effect size · 2 claims rest on one study

Description

ENGAGE is a Unity-based game learning environment that teaches computational thinking to middle school students through an immersive underwater storyworld, visual programming tasks, and progressive challenge levels.

Components

  • ENGAGE game-based learning environment for middle school computational thinking: ENGAGE is a game-based learning environment built with the Unity engine that introduces computational thinking to middle school students (ages 11-13) through an immersive 3D underwater storyworld. Students program devices with a visual block-based language to solve computational challenges across three levels (Introductory, Digital World, Big Data). The Digital World level's binary lock and lift tasks, in which students flip binary tiles to generate target base-ten values, supplied the behavior trace data for this study. (Akram et al. (2017))

Claims

-

Key Sources

  • Akram, B., Mott, B., Min, W., Boyer, K. E., Wiebe, E., & Lester, J. (2017). Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics. https://scholar.google.com/scholar?q=Improving+Stealth+Assessment+in+Game-based+Learning+with+LSTM-based+Analytics
Page metadata
Field Value
type product
id engage
title ENGAGE
description ENGAGE is a Unity-based game learning environment that teaches computational thinking to middle school students through an immersive underwater storyworld, visual programming tasks, and progressive challenge levels.
status review
product_kind software
generated by process:settle-candidates on 2026-10-16
trust unverified — no one has confirmed this page's content

Frontmatter is the page's machine-readable record — see the Schema & Guide.