Nine-step game design methodology for generating a psychological profile of players¶
Research Method · All research methods
Evidence · 2 claims (2 for) · 1 study (1 design),q2· 0 of 1 report an effect size · 2 claims rest on one study
Description¶
The article proposes a game design process dedicated to psychological profiling, stating: "Following our framework, we propose a game design process in 9 steps". The steps cover selecting a validated psychological model, setting audience constraints, building an expert validation pipeline, confronting the player model with the psychological model, defining psychometric items inside the gameplay loop, rationalizing content-dimension links, documenting the results interface, running a test-and-analysis protocol, and iterating. Its originality lies in the coexistence of the player model and the psychological model throughout design.
Accounts¶
- Nine-step game design methodology for generating a psychological profile of players: The article proposes a game design process dedicated to psychological profiling, stating: "Following our framework, we propose a game design process in 9 steps". The steps cover selecting a validated psychological model, setting audience constraints, building an expert validation pipeline, confronting the player model with the psychological model, defining psychometric items inside the gameplay loop, rationalizing content-dimension links, documenting the results interface, running a test-and-analysis protocol, and iterating. Its originality lies in the coexistence of the player model and the psychological model throughout design. (Guardiola et al. (2015))
Claims¶
- In JEU SERAI, questionnaire-like in-game items (diary ordering, mini game ranking, narrative questionnaires) correlated best with RIASEC questionnaire results, while other item types correlated poorly [+M]
- The replay item in JEU SERAI indicated Realistic type affiliation regardless of the anticipated RIASEC type of the mini game replayed [+M]
Related Research Methods¶
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Key Sources¶
- Guardiola, E., & Natkin, S. (2015). A Game Design Methodology for Generating a Psychological Profile of Players. In Serious Games Analytics, Methodologies for Performance Measurement, Assessment, and Improvement. Springer. https://doi.org/10.1007/978-3-319-05834-4_16
Page metadata
| Field | Value |
|---|---|
type |
research-method |
id |
nine-step-game-design-methodology-for-generating-a-psychological-profile-of-players |
title |
Nine-step game design methodology for generating a psychological profile of players |
description |
The article proposes a game design process dedicated to psychological profiling, stating: "Following our framework, we propose a game design process in 9 steps". |
status |
review |
generated |
by process:settle-candidates on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
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