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MIXER (Moderating Interactions for Cross-Cultural Empathic Relationships)

Product or Programme · All products and programmes
Evidence · 3 claims (2 for, 1 mixed) · 1 study (1 design), q2 · 1 of 1 report an effect size · 3 claims rest on one study

Description

A computer-based experiential learning application described by Hall et al. that places children in a virtual summer-camp scenario to practise intercultural conflict competence and empathic inclusion.

Components

  • MIXER experiential learning application: MIXER (Moderating Interactions for Cross-Cultural Empathic Relationships) is a computer-based learning experience for 9–11 year olds set in a virtual summer camp where two teams of six intelligent agents play Werewolves with different rule sets representing two synthetic cultures or moral circles. The child user acts as an invisible friend advising the protagonist Tom via a tablet-based Pictorial Interaction Language of over 70 graphics, learning by observing and advising rather than playing. The scenario ends with Tom resolving the conflict by discussing the rule differences, reinforcing that apparent unfairness may reflect simple differences that can be resolved. (Hall et al. (2014))

Claims

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Key Sources

  • Hall, L., Tazzyman, S., Hume, C., Endrass, B., Lim, M.-Y., Hofstede, G., Paiva, A., Andre, E., Kappas, A., & Aylett, R. (2014). Learning to Overcome Cultural Conflict through Engaging with Intelligent Agents in Synthetic Cultures. Int J Artif Intell Educ. https://doi.org/10.1007/s40593-014-0031-y
Page metadata
Field Value
type product
id mixer-moderating-interactions-for-cross-cultural-empathic-relationships
title MIXER (Moderating Interactions for Cross-Cultural Empathic Relationships)
description A computer-based experiential learning application described by Hall et al.
status review
product_kind software
generated by process:settle-candidates on 2026-10-28
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