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Sociomaterial Agency of Tools

Theory · All theories
Evidence · 29 claims (22 for, 7 mixed) · 22 studies (9 qualitative, 5 theoretical, 4 causal, 2 review, 1 quant-synthesis, 1 design), q1–q3 · 3 of 22 report an effect size · 29 claims rest on one study

Description

Drawing on new materialist and posthumanist theory (Barad's concept of intra-action, in which matter and meaning co-constitute each other rather than matter being a passive backdrop to human intention), this perspective treats instructional tools and materials as active participants in learning, not neutral vehicles for a lesson's content. Materials carry forward cultural histories and associations — including gendered ones, such as sewing being coded feminine and circuit-building coded masculine — that shape who feels invited to use them and how they think while using them. The practical implication for design is that choosing "neutral" materials is not actually possible; material choices always carry some cultural coding, and thoughtful design can use that fact deliberately (e.g., pairing historically feminine-coded craft materials with rigorous technical content) rather than pretending it away.

Implications

Context

  • Relevant whenever an instructional design choice involves selecting between materially or culturally different tools to teach the same underlying concept (e.g., different circuitry kits, different programming environments, different craft/making materials)

Target Learners

  • Learners for whom the cultural coding of available tools affects whether they see themselves as suited to use them (e.g., girls and STEM-coded materials)

Target Learning Objectives

  • Achieving both rigorous disciplinary learning and broader participation by deliberately choosing materials whose affordances and cultural associations support the specific concept being taught

Claims

The evidence by question

  • Constructivism — this perspective extends constructivism by treating the material substrate of a hands-on task, not just the learner's cognitive engagement with it, as consequential for what gets learned
  • Cultural-Historical Activity Theory — both treat tools as culturally mediating, though this perspective foregrounds material agency and gendered histories specifically

Examples

Key Sources

  • Peppler, K., & Thompson, N. (2024). Tools and materials as non-neutral actors in STEAM education. Journal of the Learning Sciences, 33(4-5), 719-756. https://doi.org/10.1080/10508406.2024.2380694
  • Barad, K. (2003). Posthumanist performativity: Toward an understanding of how matter comes to matter. Signs: Journal of Women in Culture and Society, 28(3), 801-831.
Page metadata
Field Value
type theory
title Sociomaterial Agency of Tools
description A new-materialist perspective holding that instructional tools and materials are non-neutral actors that actively shape what learners can think and do, carrying forward cultural histories (including gendered ones) rather than passively serving learner intention.
status review
canonical True
generated by claude/unspecified on 2026-08-29
trust unverified — no one has confirmed this page's content
sources 1 — peppler-thompson-2024

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